Weapons



M.O.S.: Weapons

Weapons Technical Officers are the people who not only keep the UNCS running, but are also likely to be in charge of any crew-served weapons that the squad might be carrying, as well as being responsible for many of the jobs usually reserved for the Combat Engineers; emergency bridging, demolitions (when an EOD specialist isn't available), defensive fortifications, etc.. Unlike Engineering Technical Officers, who share some of these duties, those with the Weapons M.O.S. are far more likely to be out on the front lines, dealing with problems as the occur, rather than in the rear with the gear.

Available M.O.S. Skills: Basic Electronics Mechanical Engineer Weapons Engineer Military (any except Military Etiquette*, Parachuting, Ship to Ship Combat, Space Defense Systems) Body Building and Weight Lifting Weapons Systems Mathematics: Advanced Computer Operation Jury-Rig Salvage Undersea Salvage WP (any Modern).
 * Still available to them as a OCC Related/Secondary Skill, at the normal bonus of +5%.