Fleet Officer



Fleet Officers are the Gears that make the fleet move. Each fleet officer has their own speciality and are placed in appropriate jobs throughout the fleet.

Communications / Computer Specialist / Engenering / Medical / Psychic / Technican / Weapons

Officer Academy
Located on the planet Reach. Is the premiere Officer Training ground. All officers, Upon graduating from the rigorous three-year program, one advances immediately to the rank of 2nd Lieutenant, or one grade if they attend OCS after becoming an officer by other means.

Bonuses for completing OCS: +1D4+4*1000 Experience points (representing the experiences gained during training; Game Masters who wish to play out time in OCS should ignore this bonus). +1 to M.E. +2 M.A. +1 P.S. +1 P.E. +5 S.D.C. +1 to hit with Human ranged weapons systems (excluding thrown weapons)

Additionally, the character receives five of the following skills (or +10%, if the skill is already known): Basic Electronics Intelligence Basic Mechanics Paramedic Robot Combat: Elite (Robots or Military armor only) Navigation, Read Sensory Equipment, or Weapons Systems. Anthropology, Biology, Botany, Chemistry, Mathematics: Advanced, or Xenology (Covenant) History, Lore: Covenant, Lore: Other alien, Lore: Spartain, Lore: Psychics and Psionics, Research, Writing, W.P. Heavy Energy Weapons, W.P. Heavy Weapons, W.P. Grenade Launcher.